Mirror Engine
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Mirror Engine API


Mirror Engine API / GSplatComponent

Class: GSplatComponent

The GSplatComponent enables an Entity to render 3D Gaussian Splats. Splats are always loaded from Assets rather than being created programmatically. The asset type is gsplat which are in the .ply file format.

Extends

  • Component

Properties

entity

entity: Entity

The Entity that this Component is attached to.

Inherited from

Component.entity

system

system: ComponentSystem

The ComponentSystem used to create this Component.

Inherited from

Component.system

asset

Get Signature

get asset(): number | Asset

Gets the gsplat asset id for this gsplat component.

Returns

number | Asset

Set Signature

set asset(value: number | Asset): void

Sets the gsplat asset for this gsplat component. Can also be an asset id.

Parameters
value

number | Asset

Returns

void


customAabb

Get Signature

get customAabb(): null | BoundingBox

Gets the custom object space bounding box for visibility culling of the attached gsplat.

Returns

null | BoundingBox

Set Signature

set customAabb(value: null | BoundingBox): void

Sets a custom object space bounding box for visibility culling of the attached gsplat.

Parameters
value

null | BoundingBox

Returns

void


enabled

Get Signature

get enabled(): boolean

Gets the enabled state of the component.

Returns

boolean

Set Signature

set enabled(arg: boolean): void

Sets the enabled state of the component.

Parameters
arg

boolean

Returns

void

Inherited from

Component.enabled

layers

Get Signature

get layers(): number[]

Gets the array of layer IDs (Layer#id) to which this gsplat belongs.

Returns

number[]

Set Signature

set layers(value: number[]): void

Sets an array of layer IDs (Layer#id) to which this gsplat should belong. Don't push, pop, splice or modify this array. If you want to change it, set a new one instead.

Parameters
value

number[]

Returns

void


material

Get Signature

get material(): undefined | Material

Gets the material used to render the gsplat.

Returns

undefined | Material

Methods

fire()

fire(
   name: string,
   arg1?: any,
   arg2?: any,
   arg3?: any,
   arg4?: any,
   arg5?: any,
   arg6?: any,
   arg7?: any,
   arg8?: any): EventHandler

Fire an event, all additional arguments are passed on to the event listener.

Parameters

name

string

Name of event to fire.

arg1?

any

First argument that is passed to the event handler.

arg2?

any

Second argument that is passed to the event handler.

arg3?

any

Third argument that is passed to the event handler.

arg4?

any

Fourth argument that is passed to the event handler.

arg5?

any

Fifth argument that is passed to the event handler.

arg6?

any

Sixth argument that is passed to the event handler.

arg7?

any

Seventh argument that is passed to the event handler.

arg8?

any

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

Example

obj.fire('test', 'This is the message')

Inherited from

Component.fire

hasEvent()

hasEvent(name: string): boolean

Test if there are any handlers bound to an event name.

Parameters

name

string

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

Example

obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false

Inherited from

Component.hasEvent

hide()

hide(): void

Stop rendering this component without removing its mesh instance from the scene hierarchy.

Returns

void


off()

off(
   name?: string,
   callback?: HandleEventCallback,
   scope?: any): EventHandler

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

Parameters

name?

string

Name of the event to unbind.

callback?

HandleEventCallback

Function to be unbound.

scope?

any

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

Example

const handler = () => {}
obj.on('test', handler)

obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this

Inherited from

Component.off

on()

on(
   name: string,
   callback: HandleEventCallback,
   scope?: any): EventHandle

Attach an event handler to an event.

Parameters

name

string

Name of the event to bind the callback to.

callback

HandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scope?

any = ...

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

Examples

obj.on('test', (a, b) => {
  console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
  console.log(a + b)
})
// some time later
evt.off()

Inherited from

Component.on

once()

once(
   name: string,
   callback: HandleEventCallback,
   scope?: any): EventHandle

Attach an event handler to an event. This handler will be removed after being fired once.

Parameters

name

string

Name of the event to bind the callback to.

callback

HandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scope?

any = ...

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

  • can be used for removing event in the future.

Example

obj.once('test', (a, b) => {
  console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled

Inherited from

Component.once

show()

show(): void

Enable rendering of the component if hidden using GSplatComponent#hide.

Returns

void

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