Scenes simply organize entities. Each scene has a base Scene Entity automatically created by Mirror Engine.
🚀 New in v2.8!
Call this.changeScene(sceneId: string) to switch scenes in a MirrorScript. You can get the scene ID from the Build Mode UI by clicking the copy to clipboard button.
The first scene is the default scene that players join in Play Mode. Every game will have a first scene specified.
You can set scene-specific settings such as lighting, exposure, fog, gravity, and skyboxes. More info to come.
You can switch scenes at any time by clicking the bottom-right Scene button and clicking the play button on the scene you want to join.