Mirror Engine
How To
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Scenes

Scenes simply organize entities. Each scene has a base Scene Entity automatically created by Mirror Engine.

Every Game Has a First Scene

The first scene is the default scene that players join in Play Mode. Every game will have a first scene specified.

Land

Land is a special entity type. The first scene will always have a land entity, a static mesh.

By default, the land entity is "locked", so clicking on it won't do anything. To modify it, open the Entity Hierarchy via the bottom-right menu and click the "Land" entity.

We're working on improvements to Land.

Scene Settings

You can set scene-specific settings such as lighting, exposure, fog, gravity, and skyboxes. More info to come.

How to Switch Scenes

You can switch scenes at any time by clicking the bottom-right Scene button and clicking the play button on the scene you want to join.

As of Alpha V3, only Build Mode is available. More info to come for scenes with Play Mode and scripting.

Players: One Scene at a Time

A player is always in exactly 1 scene at a time.

You'll only see players in the same scene as you. With mirrored multiplayer, two players (or 20 players, for that matter) can be editing different scenes in the same game, all at the same time.

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