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Mirror Engine API


Mirror Engine API / ScriptComponent

Class: ScriptComponent

The ScriptComponent allows you to extend the functionality of an Entity by attaching your own Script Types defined in JavaScript files to be executed with access to the Entity.

Extends

  • Component

Properties

entity

entity: Entity

The Entity that this Component is attached to.

Inherited from

Component.entity

system

system: ComponentSystem

The ComponentSystem used to create this Component.

Inherited from

Component.system

enabled

Get Signature

get enabled(): boolean

Sets the enabled state of the component.

Returns

boolean

Set Signature

set enabled(value: boolean): void

Sets the enabled state of the component.

Parameters
value

boolean

Returns

void

Overrides

Component.enabled

scripts

Get Signature

get scripts(): ScriptType[]

Gets the array of all script instances attached to an entity.

Returns

ScriptType[]

Set Signature

set scripts(value: ScriptType[]): void

Sets the array of all script instances attached to an entity. This array is read-only and should not be modified by developer.

Parameters
value

ScriptType[]

Returns

void

Methods

create()

create(nameOrType: string | typeof Script, args?: {
  attributes: any;
  enabled: boolean;
  ind: number;
  preloading: boolean;
  properties: any;
 }): null | ScriptType

Create a script instance and attach to an entity script component.

Parameters

nameOrType

The name or type of Script.

string | typeof Script

args?

Object with arguments for a script.

attributes?

any

Object with values for attributes (if any), where key is name of an attribute.

enabled?

boolean

If script instance is enabled after creation. Defaults to true.

ind?

number

The index where to insert the script instance at. Defaults to -1, which means append it at the end.

preloading?

boolean

If script instance is created during preload. If true, script and attributes must be initialized manually. Defaults to false.

properties?

any

Object with values that are assigned to the script instance.

Returns

null | ScriptType

Returns an instance of a ScriptType if successfully attached to an entity, or null if it failed because a script with a same name has already been added or if the ScriptType cannot be found by name in the ScriptRegistry.

Example

entity.script.create('playerController', {
  attributes: {
    speed: 4
  }
})

destroy()

destroy(nameOrType: string | typeof ScriptType): boolean

Destroy the script instance that is attached to an entity.

Parameters

nameOrType

The name or type of ScriptType.

string | typeof ScriptType

Returns

boolean

If it was successfully destroyed.

Example

entity.script.destroy('playerController')

fire()

fire(
   name: string,
   arg1?: any,
   arg2?: any,
   arg3?: any,
   arg4?: any,
   arg5?: any,
   arg6?: any,
   arg7?: any,
   arg8?: any): EventHandler

Fire an event, all additional arguments are passed on to the event listener.

Parameters

name

string

Name of event to fire.

arg1?

any

First argument that is passed to the event handler.

arg2?

any

Second argument that is passed to the event handler.

arg3?

any

Third argument that is passed to the event handler.

arg4?

any

Fourth argument that is passed to the event handler.

arg5?

any

Fifth argument that is passed to the event handler.

arg6?

any

Sixth argument that is passed to the event handler.

arg7?

any

Seventh argument that is passed to the event handler.

arg8?

any

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

Example

obj.fire('test', 'This is the message')

Inherited from

Component.fire

get()

get(nameOrType: string | typeof ScriptType): null | ScriptType

Get a script instance (if attached).

Parameters

nameOrType

The name or type of ScriptType.

string | typeof ScriptType

Returns

null | ScriptType

If script is attached, the instance is returned. Otherwise null is returned.

Example

const controller = entity.script.get('playerController')

has()

has(nameOrType: string | typeof ScriptType): boolean

Detect if script is attached to an entity.

Parameters

nameOrType

The name or type of ScriptType.

string | typeof ScriptType

Returns

boolean

If script is attached to an entity.

Example

if (entity.script.has('playerController')) {
  // entity has script
}

hasEvent()

hasEvent(name: string): boolean

Test if there are any handlers bound to an event name.

Parameters

name

string

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

Example

obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false

Inherited from

Component.hasEvent

move()

move(nameOrType: string | typeof ScriptType, ind: number): boolean

Move script instance to different position to alter update order of scripts within entity.

Parameters

nameOrType

The name or type of ScriptType.

string | typeof ScriptType

ind

number

New position index.

Returns

boolean

If it was successfully moved.

Example

entity.script.move('playerController', 0)

off()

off(
   name?: string,
   callback?: HandleEventCallback,
   scope?: any): EventHandler

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

Parameters

name?

string

Name of the event to unbind.

callback?

HandleEventCallback

Function to be unbound.

scope?

any

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

Example

const handler = () => {}
obj.on('test', handler)

obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this

Inherited from

Component.off

on()

on(
   name: string,
   callback: HandleEventCallback,
   scope?: any): EventHandle

Attach an event handler to an event.

Parameters

name

string

Name of the event to bind the callback to.

callback

HandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scope?

any = ...

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

Examples

obj.on('test', (a, b) => {
  console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
  console.log(a + b)
})
// some time later
evt.off()

Inherited from

Component.on

once()

once(
   name: string,
   callback: HandleEventCallback,
   scope?: any): EventHandle

Attach an event handler to an event. This handler will be removed after being fired once.

Parameters

name

string

Name of the event to bind the callback to.

callback

HandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scope?

any = ...

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

  • can be used for removing event in the future.

Example

obj.once('test', (a, b) => {
  console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled

Inherited from

Component.once

Events

EVENT_CREATE

static EVENT_CREATE: string = 'create';

Fired when a ScriptType instance is created and attached to the script component. This event is available in two forms. They are as follows:

  1. create - Fired when a script instance is created. The name of the script type and the script type instance are passed as arguments.
  2. create:[name] - Fired when a script instance is created that has the specified script type name. The script instance is passed as an argument to the handler.

Examples

entity.script.on('create', (name, scriptInstance) => {
  console.log(`Instance of script '${'${name}'}' created`)
})
entity.script.on('create:player', (scriptInstance) => {
  console.log(`Instance of script 'player' created`)
})

EVENT_DESTROY

static EVENT_DESTROY: string = 'destroy';

Fired when a ScriptType instance is destroyed and removed from the script component. This event is available in two forms. They are as follows:

  1. destroy - Fired when a script instance is destroyed. The name of the script type and the script type instance are passed as arguments.
  2. destroy:[name] - Fired when a script instance is destroyed that has the specified script type name. The script instance is passed as an argument.

Examples

entity.script.on('destroy', (name, scriptInstance) => {
  console.log(`Instance of script '${'${name}'}' destroyed`)
})
entity.script.on('destroy:player', (scriptInstance) => {
  console.log(`Instance of script 'player' destroyed`)
})

EVENT_DISABLE

static EVENT_DISABLE: string = 'disable';

Fired when the script component becomes disabled. This event does not take into account the enabled state of the entity or any of its ancestors.

Example

entity.script.on('disable', () => {
  console.log(
    `Script component of entity '${'${entity.name}'}' has been disabled`
  )
})

EVENT_ENABLE

static EVENT_ENABLE: string = 'enable';

Fired when the script component becomes enabled. This event does not take into account the enabled state of the entity or any of its ancestors.

Example

entity.script.on('enable', () => {
  console.log(
    `Script component of entity '${'${entity.name}'}' has been enabled`
  )
})

EVENT_ERROR

static EVENT_ERROR: string = 'error';

Fired when a ScriptType instance had an exception. The handler is passed the script instance, the exception and the method name that the exception originated from.

Example

entity.script.on('error', (scriptInstance, exception, methodName) => {
  console.log(`Script error: ${'${exception}'} in method '${'${methodName}'}'`)
})

EVENT_MOVE

static EVENT_MOVE: string = 'move';

Fired when the index of a ScriptType instance is changed in the script component. This event is available in two forms. They are as follows:

  1. move - Fired when a script instance is moved. The name of the script type, the script type instance, the new index and the old index are passed as arguments.
  2. move:[name] - Fired when a specifically named script instance is moved. The script instance, the new index and the old index are passed as arguments.

Examples

entity.script.on('move', (name, scriptInstance, newIndex, oldIndex) => {
  console.log(
    `Script '${'${name}'}' moved from index '${'${oldIndex}'}' to '${'${newIndex}'}'`
  )
})
entity.script.on('move:player', (scriptInstance, newIndex, oldIndex) => {
  console.log(
    `Script 'player' moved from index '${'${oldIndex}'}' to '${'${newIndex}'}'`
  )
})

EVENT_REMOVE

static EVENT_REMOVE: string = 'remove';

Fired when the script component has been removed from its entity.

Example

entity.script.on('remove', () => {
  console.log(`Script component removed from entity '${'${entity.name}'}'`)
})

EVENT_STATE

static EVENT_STATE: string = 'state';

Fired when the script component changes state to enabled or disabled. The handler is passed the new boolean enabled state of the script component. This event does not take into account the enabled state of the entity or any of its ancestors.

Example

entity.script.on('state', (enabled) => {
  console.log(
    `Script component of entity '${'${entity.name}'}' changed state to '${'${enabled}'}'`
  )
})
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