Mirror Engine
V5
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Mirror Engine API


Mirror Engine API / Lightmapper

Class: Lightmapper

The lightmapper is used to bake scene lights into textures.

Methods

bake()

bake(nodes: null | Entity[], mode?: number): void

Generates and applies the lightmaps.

Parameters

nodes

An array of entities (with model or render components) to render lightmaps for. If not supplied, the entire scene will be baked.

null | Entity[]

mode?

number = BAKE_COLORDIR

Baking mode. Can be:

  • BAKE_COLOR: single color lightmap
  • BAKE_COLORDIR: single color lightmap + dominant light direction (used for bump/specular)

Only lights with bakeDir=true will be used for generating the dominant light direction. Defaults to BAKE_COLORDIR.

Returns

void

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