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Mirror Engine API / SHADERPASS_UV0
Variable: SHADERPASS_UV0
const SHADERPASS_UV0: string = 'debug_uv0'
Shader used for debug rendering of UV0 texture coordinates.
Mirror Engine API / SHADERPASS_UV0
const SHADERPASS_UV0: string = 'debug_uv0'
Shader used for debug rendering of UV0 texture coordinates.