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Mirror Engine API / SHADOW_PCF3_32F
Variable: SHADOW_PCF3_32F
const SHADOW_PCF3_32F: number = 0
A shadow sampling technique using 32bit shadow map that averages depth comparisons from a 3x3 grid of texels for softened shadow edges.
Mirror Engine API / SHADOW_PCF3_32F
const SHADOW_PCF3_32F: number = 0
A shadow sampling technique using 32bit shadow map that averages depth comparisons from a 3x3 grid of texels for softened shadow edges.