How To

Mirror Engine API / AnimData
Class: AnimData
Wraps a set of data used in animation.
Constructors
new AnimData()
new AnimData(components: number, data:
| number[]
| Float32Array<ArrayBufferLike>): AnimData
Create a new animation AnimData instance.
Parameters
components
number
Specifies how many components make up an element of data. For example, specify 3 for a set of 3-dimensional vectors. The number of elements in data array must be a multiple of components.
data
The set of data.
number
[] | Float32Array
<ArrayBufferLike
>
Returns
components
Get Signature
get components(): number
Gets the number of components that make up an element.
Returns
number
data
Get Signature
get data():
| number[]
| Float32Array<ArrayBufferLike>
Gets the data.
Returns
| number
[]
| Float32Array
<ArrayBufferLike
>