Mirror Engine
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Mirror Engine API


Mirror Engine API / Animation

Class: Animation

An animation is a sequence of keyframe arrays which map to the nodes of a skeletal hierarchy. It controls how the nodes of the hierarchy are transformed over time.

Constructors

new Animation()

new Animation(): Animation

Create a new Animation instance.

Returns

Animation

Properties

duration

duration: number = 0

Duration of the animation in seconds.


name

name: string = ''

Human-readable name of the animation.

nodes

Get Signature

get nodes(): Node[]

A read-only property to get array of animation nodes.

Returns

Node[]

Methods

addNode()

addNode(node: Node): void

Adds a node to the internal nodes array.

Parameters

node

Node

The node to add.

Returns

void


getNode()

getNode(name: string): Node

Gets a Node by name.

Parameters

name

string

The name of the Node.

Returns

Node

The Node with the specified name.

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