Mirror Engine
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Mirror Engine API


Mirror Engine API / PostEffect

Class: PostEffect

Base class for all post effects. Post effects take a a render target as input apply effects to it and then render the result to an output render target or the screen if no output is specified.

Constructors

new PostEffect()

new PostEffect(graphicsDevice: GraphicsDevice): PostEffect

Create a new PostEffect instance.

Parameters

graphicsDevice

GraphicsDevice

The graphics device of the application.

Returns

PostEffect

Properties

device

device: GraphicsDevice

The graphics device of the application.


needsDepthBuffer

needsDepthBuffer: boolean

The property that should to be set to true (by the custom post effect) if a depth map is necessary (default is false).


quadVertexShader

static quadVertexShader: string;

A simple vertex shader used to render a quad, which requires 'vec2 aPosition' in the vertex buffer, and generates uv coordinates vUv0 for use in the fragment shader.

Methods

drawQuad()

drawQuad(
   target: null | RenderTarget,
   shader: Shader,
   rect?: Vec4): void

Draw a screen-space rectangle in a render target, using a specified shader.

Parameters

target

The output render target.

null | RenderTarget

shader

Shader

The shader to be used for drawing the rectangle.

rect?

Vec4

The normalized screen-space position (rect.x, rect.y) and size (rect.z, rect.w) of the rectangle. Default is [0, 0, 1, 1].

Returns

void


render()

render(
   inputTarget: RenderTarget,
   outputTarget: RenderTarget,
   rect?: Vec4): void

Render the post effect using the specified inputTarget to the specified outputTarget.

Parameters

inputTarget

RenderTarget

The input render target.

outputTarget

RenderTarget

The output render target. If null then this will be the screen.

rect?

Vec4

The rect of the current camera. If not specified, it will default to [0, 0, 1, 1].

Returns

void

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