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Mirror Engine API / SHADOW_VSM_16F
Variable: SHADOW_VSM_16F
const SHADOW_VSM_16F: number = 2
A shadow sampling technique using a 16-bit exponential variance shadow map that leverages variance to approximate shadow boundaries, enabling soft shadows. Only supported when GraphicsDevice#textureHalfFloatRenderable is true. Falls back to SHADOW_PCF3_32F, if not supported.