Wraps a set of data used in animation.
new AnimData(components: number, data:
| number[]
| Float32Array<ArrayBufferLike>): AnimData
Create a new animation AnimData instance.
number
Specifies how many components make up an element of data. For example, specify 3 for a set of 3-dimensional vectors. The number of elements in data array must be a multiple of components.
The set of data.
number | Float32Array<ArrayBufferLike>
get components(): number
Gets the number of components that make up an element.
number
get data():
| number[]
| Float32Array<ArrayBufferLike>
Gets the data.
| number
| Float32Array<ArrayBufferLike>