The GSplatComponent enables an Entity to render 3D Gaussian Splats. Splats are always
loaded from Assets rather than being created programmatically. The asset type is
gsplat which are in the .ply file format.
entity: Entity
The Entity that this Component is attached to.
Component.entity
system: ComponentSystem
The ComponentSystem used to create this Component.
Component.system
get asset(): number | Asset
Gets the gsplat asset id for this gsplat component.
number | Asset
set asset(value: number | Asset): void
Sets the gsplat asset for this gsplat component. Can also be an asset id.
number | Asset
void
get customAabb(): null | BoundingBox
Gets the custom object space bounding box for visibility culling of the attached gsplat.
null | BoundingBox
set customAabb(value: null | BoundingBox): void
Sets a custom object space bounding box for visibility culling of the attached gsplat.
null | BoundingBox
void
get enabled(): boolean
Gets the enabled state of the component.
boolean
set enabled(arg: boolean): void
Sets the enabled state of the component.
boolean
void
Component.enabled
get layers(): number[]
Gets the array of layer IDs (Layer#id) to which this gsplat belongs.
number
set layers(value: number[]): void
Sets an array of layer IDs (Layer#id) to which this gsplat should belong. Don't push, pop, splice or modify this array. If you want to change it, set a new one instead.
number
void
get material(): undefined | Material
Gets the material used to render the gsplat.
undefined | Material
fire(
name: string,
arg1?: any,
arg2?: any,
arg3?: any,
arg4?: any,
arg5?: any,
arg6?: any,
arg7?: any,
arg8?: any): EventHandler
Fire an event, all additional arguments are passed on to the event listener.
string
Name of event to fire.
any
First argument that is passed to the event handler.
any
Second argument that is passed to the event handler.
any
Third argument that is passed to the event handler.
any
Fourth argument that is passed to the event handler.
any
Fifth argument that is passed to the event handler.
any
Sixth argument that is passed to the event handler.
any
Seventh argument that is passed to the event handler.
any
Eighth argument that is passed to the event handler.
Self for chaining.
obj.fire('test', 'This is the message')
Component.fire
hasEvent(name: string): boolean
Test if there are any handlers bound to an event name.
string
The name of the event to test.
boolean
True if the object has handlers bound to the specified event name.
obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false
Component.hasEvent
hide(): void
Stop rendering this component without removing its mesh instance from the scene hierarchy.
void
off(
name?: string,
callback?: HandleEventCallback,
scope?: any): EventHandler
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
string
Name of the event to unbind.
HandleEventCallback
Function to be unbound.
any
Scope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {}
obj.on('test', handler)
obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this
Component.off
on(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
obj.on('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
console.log(a + b)
})
// some time later
evt.off()
Component.on
once(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event. This handler will be removed after being fired once.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
obj.once('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled
Component.once
show(): void
Enable rendering of the component if hidden using GSplatComponent#hide.
void