A ScrollViewComponent enables a group of entities to behave like a masked scrolling area, with optional horizontal and vertical scroll bars.
entity: Entity
The Entity that this Component is attached to.
Component.entity
system: ComponentSystem
The ComponentSystem used to create this Component.
Component.system
get bounceAmount(): number
Gets how far the content should move before bouncing back.
number
set bounceAmount(arg: number): void
Sets how far the content should move before bouncing back.
number
void
get contentEntity(): null | Entity
Gets the entity which contains the scrolling content itself.
null | Entity
set contentEntity(arg: null | Entity): void
Sets the entity which contains the scrolling content itself. This entity must have an ElementComponent.
null | Entity
void
get enabled(): boolean
Gets the enabled state of the component.
boolean
set enabled(arg: boolean): void
Sets the enabled state of the component.
boolean
void
Component.enabled
get friction(): number
Gets how freely the content should move if thrown.
number
set friction(arg: number): void
Sets how freely the content should move if thrown, i.e. By flicking on a phone or by flinging the scroll wheel on a mouse. A value of 1 means that content will stop immediately; 0 means that content will continue moving forever (or until the bounds of the content are reached, depending on the scrollMode).
number
void
get horizontal(): boolean
Gets whether horizontal scrolling is enabled.
boolean
set horizontal(arg: boolean): void
Sets whether horizontal scrolling is enabled.
boolean
void
get horizontalScrollbarEntity(): null | Entity
Gets the entity to be used as the horizontal scrollbar.
null | Entity
set horizontalScrollbarEntity(arg: null | Entity): void
Sets the entity to be used as the horizontal scrollbar. This entity must have a ScrollbarComponent.
null | Entity
void
get horizontalScrollbarVisibility(): number
Gets whether the horizontal scrollbar should be visible all the time, or only visible when the content exceeds the size of the viewport.
number
set horizontalScrollbarVisibility(arg: number): void
Sets whether the horizontal scrollbar should be visible all the time, or only visible when the content exceeds the size of the viewport.
number
void
get mouseWheelSensitivity(): Vec2
Gets the mouse wheel horizontal and vertical sensitivity.
set mouseWheelSensitivity(arg: Vec2): void
Sets the mouse wheel horizontal and vertical sensitivity. Only used if useMouseWheel is set. Setting a direction to 0 will disable mouse wheel scrolling in that direction. 1 is a default sensitivity that is considered to feel good. The values can be set higher or lower than 1 to tune the sensitivity. Defaults to 1, 1.
void
get scroll(): Vec2
Gets the scroll value.
set scroll(value: Vec2): void
Sets the scroll value.
void
get scrollMode(): number
Gets the scroll mode of the scroll viewer.
number
set scrollMode(arg: number): void
Sets the scroll mode of the scroll viewer. Specifies how the scroll view should behave when the user scrolls past the end of the content. Modes are defined as follows:
number
void
get useMouseWheel(): boolean
Gets whether to use mouse wheel for scrolling (horizontally and vertically).
boolean
set useMouseWheel(arg: boolean): void
Sets whether to use mouse wheel for scrolling (horizontally and vertically).
boolean
void
get vertical(): boolean
Gets whether vertical scrolling is enabled.
boolean
set vertical(arg: boolean): void
Sets whether vertical scrolling is enabled.
boolean
void
get verticalScrollbarEntity(): null | Entity
Gets the entity to be used as the vertical scrollbar.
null | Entity
set verticalScrollbarEntity(arg: null | Entity): void
Sets the entity to be used as the vertical scrollbar. This entity must have a ScrollbarComponent.
null | Entity
void
get verticalScrollbarVisibility(): number
Gets whether the vertical scrollbar should be visible all the time, or only visible when the content exceeds the size of the viewport.
number
set verticalScrollbarVisibility(arg: number): void
Sets whether the vertical scrollbar should be visible all the time, or only visible when the content exceeds the size of the viewport.
number
void
get viewportEntity(): null | Entity
Gets the entity to be used as the masked viewport area, within which the content will scroll.
null | Entity
set viewportEntity(arg: null | Entity): void
Sets the entity to be used as the masked viewport area, within which the content will scroll. This entity must have an ElementGroup component.
null | Entity
void
fire(
name: string,
arg1?: any,
arg2?: any,
arg3?: any,
arg4?: any,
arg5?: any,
arg6?: any,
arg7?: any,
arg8?: any): EventHandler
Fire an event, all additional arguments are passed on to the event listener.
string
Name of event to fire.
any
First argument that is passed to the event handler.
any
Second argument that is passed to the event handler.
any
Third argument that is passed to the event handler.
any
Fourth argument that is passed to the event handler.
any
Fifth argument that is passed to the event handler.
any
Sixth argument that is passed to the event handler.
any
Seventh argument that is passed to the event handler.
any
Eighth argument that is passed to the event handler.
Self for chaining.
obj.fire('test', 'This is the message')
Component.fire
hasEvent(name: string): boolean
Test if there are any handlers bound to an event name.
string
The name of the event to test.
boolean
True if the object has handlers bound to the specified event name.
obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false
Component.hasEvent
off(
name?: string,
callback?: HandleEventCallback,
scope?: any): EventHandler
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
string
Name of the event to unbind.
HandleEventCallback
Function to be unbound.
any
Scope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {}
obj.on('test', handler)
obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this
Component.off
on(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
obj.on('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
console.log(a + b)
})
// some time later
evt.off()
Component.on
once(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event. This handler will be removed after being fired once.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
obj.once('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled
Component.once
static EVENT_SETSCROLL: string = 'set:scroll';
Fired whenever the scroll position changes. The handler is passed a Vec2 containing the horizontal and vertical scroll values in the range 0..1.
entity.scrollview.on('set:scroll', (scroll) => {
console.log(`Horizontal scroll position: ${'${scroll.x}'}`)
console.log(`Vertical scroll position: ${'${scroll.y}'}`)
})