A ScreenComponent enables the Entity to render child ElementComponents using anchors and positions in the ScreenComponent's space.
cull: boolean
If true, then elements inside this screen will be not be rendered when outside of the screen (only valid when screenSpace is true).
entity: Entity
The Entity that this Component is attached to.
Component.entity
system: ComponentSystem
The ComponentSystem used to create this Component.
Component.system
get enabled(): boolean
Gets the enabled state of the component.
boolean
set enabled(arg: boolean): void
Sets the enabled state of the component.
boolean
void
Component.enabled
get priority(): number
Gets the priority.
number
set priority(value: number): void
Sets the priority. Priority determines the order in which Screen components in the same layer are rendered. Number must be an integer between 0 and 255. Priority is set into the top 8 bits of the drawOrder property in an element.
number
void
get referenceResolution(): Vec2
Gets the resolution that the ScreenComponent is designed for.
set referenceResolution(value: Vec2): void
Sets the resolution that the ScreenComponent is designed for. This is only taken into account when screenSpace is true and scaleMode is SCALEMODE_BLEND. If the actual resolution is different then the ScreenComponent will be scaled according to the scaleBlend value.
void
get resolution(): Vec2
Gets the width and height of the ScreenComponent.
set resolution(value: Vec2): void
Sets the width and height of the ScreenComponent. When screenSpace is true the resolution will always be equal to GraphicsDevice#width x GraphicsDevice#height.
void
get scaleBlend(): number
Gets the scale blend.
number
set scaleBlend(value: number): void
Sets the scale blend. This is a value between 0 and 1 that is used when scaleMode is equal to SCALEMODE_BLEND. Scales the ScreenComponent with width as a reference (when value is 0), the height as a reference (when value is 1) or anything in between.
number
void
get scaleMode(): string
Gets the scale mode.
string
set scaleMode(value: string): void
Sets the scale mode. Can either be SCALEMODE_NONE or SCALEMODE_BLEND. See the description of referenceResolution for more information.
string
void
get screenSpace(): boolean
Gets whether the ScreenComponent will render its child ElementComponents in screen space instead of world space.
boolean
set screenSpace(value: boolean): void
Sets whether the ScreenComponent will render its child ElementComponents in screen space instead of world space. Enable this to create 2D user interfaces.
boolean
void
fire(
name: string,
arg1?: any,
arg2?: any,
arg3?: any,
arg4?: any,
arg5?: any,
arg6?: any,
arg7?: any,
arg8?: any): EventHandler
Fire an event, all additional arguments are passed on to the event listener.
string
Name of event to fire.
any
First argument that is passed to the event handler.
any
Second argument that is passed to the event handler.
any
Third argument that is passed to the event handler.
any
Fourth argument that is passed to the event handler.
any
Fifth argument that is passed to the event handler.
any
Sixth argument that is passed to the event handler.
any
Seventh argument that is passed to the event handler.
any
Eighth argument that is passed to the event handler.
Self for chaining.
obj.fire('test', 'This is the message')
Component.fire
hasEvent(name: string): boolean
Test if there are any handlers bound to an event name.
string
The name of the event to test.
boolean
True if the object has handlers bound to the specified event name.
obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false
Component.hasEvent
off(
name?: string,
callback?: HandleEventCallback,
scope?: any): EventHandler
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
string
Name of the event to unbind.
HandleEventCallback
Function to be unbound.
any
Scope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {}
obj.on('test', handler)
obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this
Component.off
on(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
obj.on('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
console.log(a + b)
})
// some time later
evt.off()
Component.on
once(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event. This handler will be removed after being fired once.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
obj.once('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled
Component.once
syncDrawOrder(): void
Set the drawOrder of each child ElementComponent so that ElementComponents which are last in the hierarchy are rendered on top. Draw Order sync is queued and will be updated by the next update loop.
void