A skin instance is responsible for generating the matrix palette that is used to skin vertices from object space to world space.
new SkinInstance(skin: Skin): SkinInstance
Create a new SkinInstance instance.
The skin that will provide the inverse bind pose matrices to generate the final matrix palette.
bones: GraphNode[];
An array of nodes representing each bone in this skin instance.
initSkin(skin: Skin): void
The skin.
void