A procedural capsule-shaped geometry.
The size, shape and tesselation properties of the capsule can be controlled via constructor parameters. By default, the function will create a capsule standing vertically centered on the XZ-plane with a radius of 0.3, a height of 1.0, 1 height segment and 20 cap segments.
Note that the capsule is created with UVs in the range of 0 to 1.
ConeBaseGeometrynew CapsuleGeometry(opts?: {
calculateTangents: boolean;
height: number;
heightSegments: number;
radius: number;
sides: number;
}): CapsuleGeometry
Create a new CapsuleGeometry instance.
An object that specifies optional inputs for the function as follows:
boolean
Generate tangent information (defaults to false).
number
The length of the body of the capsule from tip to tip (defaults to 1.0).
number
The number of divisions along the tubular length of the capsule (defaults to 1).
number
The radius of the tube forming the body of the capsule (defaults to 0.3).
number
The number of divisions around the tubular body of the capsule (defaults to 20).
ConeBaseGeometry.constructor
blendIndices: undefined | number[];
Blend indices.
ConeBaseGeometry.blendIndices
blendWeights: undefined | number[];
Blend weights.
ConeBaseGeometry.blendWeights
colors: undefined | number[];
Colors.
ConeBaseGeometry.colors
calculateNormals(): void
Generates normal information from the positions and triangle indices.
void
ConeBaseGeometry.calculateNormals
calculateTangents(): void
Generates tangent information from the positions, normals, texture coordinates and triangle indices.
void
ConeBaseGeometry.calculateTangents