A TextureAtlas contains a number of frames from a texture. Each frame defines a region in a texture. The TextureAtlas is referenced by Sprites.
new TextureAtlas(): TextureAtlas
Create a new TextureAtlas instance.
const atlas = new TextureAtlas()
atlas.frames = {
'0': {
// rect has u, v, width and height in pixels
rect: new Vec4(0, 0, 256, 256),
// pivot has x, y values between 0-1 which define the point
// within the frame around which rotation and scale is calculated
pivot: new Vec2(0.5, 0.5),
// border has left, bottom, right and top in pixels defining regions for 9-slicing
border: new Vec4(5, 5, 5, 5)
},
'1': {
rect: new Vec4(256, 0, 256, 256),
pivot: new Vec2(0.5, 0.5),
border: new Vec4(5, 5, 5, 5)
}
}
EventHandler.constructor
get frames(): any
Gets the frames which define portions of the texture atlas.
any
set frames(value: any): void
Sets the frames which define portions of the texture atlas.
any
void
get texture(): Texture
Gets the texture used by the atlas.
set texture(value: Texture): void
Sets the texture used by the atlas.
void
destroy(): void
Free up the underlying texture owned by the atlas.
void
fire(
name: string,
arg1?: any,
arg2?: any,
arg3?: any,
arg4?: any,
arg5?: any,
arg6?: any,
arg7?: any,
arg8?: any): EventHandler
Fire an event, all additional arguments are passed on to the event listener.
string
Name of event to fire.
any
First argument that is passed to the event handler.
any
Second argument that is passed to the event handler.
any
Third argument that is passed to the event handler.
any
Fourth argument that is passed to the event handler.
any
Fifth argument that is passed to the event handler.
any
Sixth argument that is passed to the event handler.
any
Seventh argument that is passed to the event handler.
any
Eighth argument that is passed to the event handler.
Self for chaining.
obj.fire('test', 'This is the message')
hasEvent(name: string): boolean
Test if there are any handlers bound to an event name.
string
The name of the event to test.
boolean
True if the object has handlers bound to the specified event name.
obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false
off(
name?: string,
callback?: HandleEventCallback,
scope?: any): EventHandler
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
string
Name of the event to unbind.
HandleEventCallback
Function to be unbound.
any
Scope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {}
obj.on('test', handler)
obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this
on(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
obj.on('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
console.log(a + b)
})
// some time later
evt.off()
once(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event. This handler will be removed after being fired once.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
obj.once('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled
removeFrame(key: string): void
Removes a frame from the texture atlas.
string
The key of the frame.
void
atlas.removeFrame('1')
setFrame(key: string, data: {
border: Vec4;
pivot: Vec2;
rect: Vec4;
}): void
Set a new frame in the texture atlas.
string
The key of the frame.
The properties of the frame.
The border of the frame for 9-slicing. Values are ordered as follows: left, bottom, right, top border in pixels.
The pivot of the frame - values are between 0-1.
The u, v, width, height properties of the frame in pixels.
void
atlas.setFrame('1', {
rect: new Vec4(0, 0, 128, 128),
pivot: new Vec2(0.5, 0.5),
border: new Vec4(5, 5, 5, 5)
})