
Mirror Engine API / Sprite
Class: Sprite
A Sprite contains references to one or more frames of a TextureAtlas. It can be used by the SpriteComponent or the ElementComponent to render a single frame or a sprite animation.
Extends
Constructors
new Sprite()
new Sprite(device: GraphicsDevice, options?: {
atlas: TextureAtlas;
frameKeys: string[];
pixelsPerUnit: number;
renderMode: number;
}): Sprite
Create a new Sprite instance.
Parameters
device
GraphicsDevice
The graphics device of the application.
options?
Options for creating the Sprite.
atlas?
The texture atlas. Defaults to null.
frameKeys?
string
[]
The keys of the frames in the sprite atlas that this sprite is using. Defaults to null.
pixelsPerUnit?
number
The number of pixels that map to one Mirror Engine unit. Defaults to 1.
renderMode?
number
The rendering mode of the sprite. Can be:
Defaults to SPRITE_RENDERMODE_SIMPLE.
Returns
Overrides
EventHandler.constructor
atlas
Get Signature
get atlas(): TextureAtlas
Gets the texture atlas.
Returns
Set Signature
set atlas(value: TextureAtlas): void
Sets the texture atlas.
Parameters
value
Returns
void
frameKeys
Get Signature
get frameKeys(): string[]
Gets the keys of the frames in the sprite atlas that this sprite is using.
Returns
string
[]
Set Signature
set frameKeys(value: string[]): void
Sets the keys of the frames in the sprite atlas that this sprite is using.
Parameters
value
string
[]
Returns
void
meshes
Get Signature
get meshes(): Mesh[]
An array that contains a mesh for each frame.
Returns
Mesh
[]
pixelsPerUnit
Get Signature
get pixelsPerUnit(): number
Gets the number of pixels that map to one Mirror Engine unit.
Returns
number
Set Signature
set pixelsPerUnit(value: number): void
Sets the number of pixels that map to one Mirror Engine unit.
Parameters
value
number
Returns
void
renderMode
Get Signature
get renderMode(): number
Sets the rendering mode of the sprite.
Returns
number
Set Signature
set renderMode(value: number): void
Sets the rendering mode of the sprite. Can be:
Parameters
value
number
Returns
void
Methods
destroy()
destroy(): void
Free up the meshes created by the sprite.
Returns
void
fire()
fire(
name: string,
arg1?: any,
arg2?: any,
arg3?: any,
arg4?: any,
arg5?: any,
arg6?: any,
arg7?: any,
arg8?: any): EventHandler
Fire an event, all additional arguments are passed on to the event listener.
Parameters
name
string
Name of event to fire.
arg1?
any
First argument that is passed to the event handler.
arg2?
any
Second argument that is passed to the event handler.
arg3?
any
Third argument that is passed to the event handler.
arg4?
any
Fourth argument that is passed to the event handler.
arg5?
any
Fifth argument that is passed to the event handler.
arg6?
any
Sixth argument that is passed to the event handler.
arg7?
any
Seventh argument that is passed to the event handler.
arg8?
any
Eighth argument that is passed to the event handler.
Returns
Self for chaining.
Example
obj.fire('test', 'This is the message')
Inherited from
hasEvent()
hasEvent(name: string): boolean
Test if there are any handlers bound to an event name.
Parameters
name
string
The name of the event to test.
Returns
boolean
True if the object has handlers bound to the specified event name.
Example
obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false
Inherited from
off()
off(
name?: string,
callback?: HandleEventCallback,
scope?: any): EventHandler
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Parameters
name?
string
Name of the event to unbind.
callback?
HandleEventCallback
Function to be unbound.
scope?
any
Scope that was used as the this when the event is fired.
Returns
Self for chaining.
Example
const handler = () => {}
obj.on('test', handler)
obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this
Inherited from
on()
on(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event.
Parameters
name
string
Name of the event to bind the callback to.
callback
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
scope?
any
= ...
Object to use as 'this' when the event is fired, defaults to current this.
Returns
Can be used for removing event in the future.
Examples
obj.on('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
console.log(a + b)
})
// some time later
evt.off()
Inherited from
once()
once(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event. This handler will be removed after being fired once.
Parameters
name
string
Name of the event to bind the callback to.
callback
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
scope?
any
= ...
Object to use as 'this' when the event is fired, defaults to current this.
Returns
- can be used for removing event in the future.
Example
obj.once('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled