A scene is graphical representation of an environment. It manages the scene hierarchy, all graphical objects, lights, and scene-wide properties.
ambientBake: boolean = false
If enabled, the ambient lighting will be baked into lightmaps. This will be either the Scene#skybox if set up, otherwise Scene#ambientLight. Defaults to false.
ambientBakeOcclusionBrightness: number = 0
If Scene#ambientBake is true, this specifies the brightness of ambient occlusion. Typical range is -1 to 1. Defaults to 0, representing no change to brightness.
ambientBakeOcclusionContrast: number = 0
If Scene#ambientBake is true, this specifies the contrast of ambient occlusion. Typical range is -1 to 1. Defaults to 0, representing no change to contrast.
ambientLight: Color
The color of the scene's ambient light, specified in sRGB color space. Defaults to black (0, 0, 0).
ambientLuminance: number = 0
The luminosity of the scene's ambient light in lux (lm/m^2). Used if physicalUnits is true. Defaults to 0.
exposure: number = 1
The exposure value tweaks the overall brightness of the scene. Ignored if physicalUnits is true. Defaults to 1.
lightmapFilterEnabled: boolean = false
Enables bilateral filter on runtime baked color lightmaps, which removes the noise and banding while preserving the edges. Defaults to false. Note that the filtering takes place in the image space of the lightmap, and it does not filter across lightmap UV space seams, often making the seams more visible. It's important to balance the strength of the filter with number of samples used for lightmap baking to limit the visible artifacts.
lightmapHDR: boolean = false
Enables HDR lightmaps. This can result in smoother lightmaps especially when many samples are used. Defaults to false.
lightmapMaxResolution: number = 2048
The maximum lightmap resolution. Defaults to 2048.
lightmapMode: number = BAKE_COLORDIR
The lightmap baking mode. Can be:
Defaults to BAKE_COLORDIR.
lightmapSizeMultiplier: number = 1
The lightmap resolution multiplier. Defaults to 1.
physicalUnits: boolean = false
Use physically based units for cameras and lights. When used, the exposure value is ignored.
root: Entity = null
The root entity of the scene, which is usually the only child to the Application root entity.
get ambientBakeNumSamples(): number
Gets the number of samples used to bake the ambient light into the lightmap.
number
set ambientBakeNumSamples(value: number): void
Sets the number of samples used to bake the ambient light into the lightmap. Note that Scene#ambientBake must be true for this to have an effect. Defaults to 1. Maximum value is 255.
number
void
get ambientBakeSpherePart(): number
Gets the part of the sphere which represents the source of ambient light.
number
set ambientBakeSpherePart(value: number): void
Sets the part of the sphere which represents the source of ambient light. Note that Scene#ambientBake must be true for this to have an effect. The valid range is 0..1, representing a part of the sphere from top to the bottom. A value of 0.5 represents the upper hemisphere. A value of 1 represents a full sphere. Defaults to 0.4, which is a smaller upper hemisphere as this requires fewer samples to bake.
number
void
get clusteredLightingEnabled(): boolean
Gets whether clustered lighting is enabled.
boolean
set clusteredLightingEnabled(value: boolean): void
Sets whether clustered lighting is enabled. Set to false before the first frame is rendered to use non-clustered lighting. Defaults to true.
boolean
void
get envAtlas(): null | Texture
Gets the environment lighting atlas.
null | Texture
set envAtlas(value: null | Texture): void
Sets the environment lighting atlas.
null | Texture
void
get fog(): FogParams
Gets the FogParams that define fog parameters.
get layers(): LayerComposition
Gets the LayerComposition that defines rendering order of this scene.
set layers(layers: LayerComposition): void
Sets the LayerComposition that defines rendering order of this scene.
void
get lighting(): LightingParams
Gets the LightingParams that define lighting parameters.
get lightmapFilterRange(): number
Gets the range parameter of the bilateral filter.
number
set lightmapFilterRange(value: number): void
Sets the range parameter of the bilateral filter. It's used when Scene#lightmapFilterEnabled is enabled. Larger value applies more widespread blur. This needs to be a positive non-zero value. Defaults to 10.
number
void
get lightmapFilterSmoothness(): number
Gets the spatial parameter of the bilateral filter.
number
set lightmapFilterSmoothness(value: number): void
Sets the spatial parameter of the bilateral filter. It's used when Scene#lightmapFilterEnabled is enabled. Larger value blurs less similar colors. This needs to be a positive non-zero value. Defaults to 0.2.
number
void
get lightmapPixelFormat(): number
Gets the lightmap pixel format.
number
get prefilteredCubemaps(): Texture[]
Gets the 6 prefiltered cubemaps acting as the source of image-based lighting.
set prefilteredCubemaps(value: Texture[]): void
Sets the 6 prefiltered cubemaps acting as the source of image-based lighting.
void
get sky(): Sky
Gets the Sky that defines sky properties.
get skybox(): null | Texture
Gets the base cubemap texture used as the scene's skybox when skyboxMip is 0.
null | Texture
set skybox(value: null | Texture): void
Sets the base cubemap texture used as the scene's skybox when skyboxMip is 0. Defaults to null.
null | Texture
void
get skyboxHighlightMultiplier(): number
Gets the highlight multiplied for the skybox.
number
set skyboxHighlightMultiplier(value: number): void
Sets the highlight multiplier for the skybox. The HDR skybox can represent brightness levels up to a maximum of 64, with any values beyond this being clipped. This limitation prevents the accurate representation of extremely bright sources, such as the Sun, which can affect HDR bloom rendering by not producing enough bloom. The multiplier adjusts the brightness after clipping, enhancing the bloom effect for bright sources. Defaults to 1.
number
void
get skyboxIntensity(): number
Gets the multiplier for skybox intensity.
number
set skyboxIntensity(value: number): void
Sets the multiplier for skybox intensity. Defaults to 1. Unused if physical units are used.
number
void
get skyboxLuminance(): number
Gets the luminance (in lm/m^2) of the skybox.
number
set skyboxLuminance(value: number): void
Sets the luminance (in lm/m^2) of the skybox. Defaults to 0. Only used if physical units are used.
number
void
get skyboxMip(): number
Gets the mip level of the skybox to be displayed.
number
set skyboxMip(value: number): void
Sets the mip level of the skybox to be displayed. Only valid for prefiltered cubemap skyboxes. Defaults to 0 (base level).
number
void
get skyboxRotation(): Quat
Gets the rotation of the skybox to be displayed.
set skyboxRotation(value: Quat): void
Sets the rotation of the skybox to be displayed. Defaults to Quat.IDENTITY.
void
fire(
name: string,
arg1?: any,
arg2?: any,
arg3?: any,
arg4?: any,
arg5?: any,
arg6?: any,
arg7?: any,
arg8?: any): EventHandler
Fire an event, all additional arguments are passed on to the event listener.
string
Name of event to fire.
any
First argument that is passed to the event handler.
any
Second argument that is passed to the event handler.
any
Third argument that is passed to the event handler.
any
Fourth argument that is passed to the event handler.
any
Fifth argument that is passed to the event handler.
any
Sixth argument that is passed to the event handler.
any
Seventh argument that is passed to the event handler.
any
Eighth argument that is passed to the event handler.
Self for chaining.
obj.fire('test', 'This is the message')
hasEvent(name: string): boolean
Test if there are any handlers bound to an event name.
string
The name of the event to test.
boolean
True if the object has handlers bound to the specified event name.
obj.on('test', () => {}) // bind an event to 'test'
obj.hasEvent('test') // returns true
obj.hasEvent('hello') // returns false
off(
name?: string,
callback?: HandleEventCallback,
scope?: any): EventHandler
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
string
Name of the event to unbind.
HandleEventCallback
Function to be unbound.
any
Scope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {}
obj.on('test', handler)
obj.off() // Removes all events
obj.off('test') // Removes all events called 'test'
obj.off('test', handler) // Removes all handler functions, called 'test'
obj.off('test', handler, this) // Removes all handler functions, called 'test' with scope this
on(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
obj.on('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
const evt = obj.on('test', (a, b) => {
console.log(a + b)
})
// some time later
evt.off()
once(
name: string,
callback: HandleEventCallback,
scope?: any): EventHandle
Attach an event handler to an event. This handler will be removed after being fired once.
string
Name of the event to bind the callback to.
HandleEventCallback
Function that is called when event is fired. Note the callback is limited to 8 arguments.
any = ...
Object to use as 'this' when the event is fired, defaults to current this.
obj.once('test', (a, b) => {
console.log(a + b)
})
obj.fire('test', 1, 2) // prints 3 to the console
obj.fire('test', 1, 2) // not going to get handled
setSkybox(cubemaps?: Texture[]): void
Sets the cubemap for the scene skybox.
An array of cubemaps corresponding to the skybox at different mip levels. If undefined, scene will remove skybox. Cubemap array should be of size 7, with the first element (index 0) corresponding to the base cubemap (mip level 0) with original resolution. Each remaining element (index 1-6) corresponds to a fixed prefiltered resolution (128x128, 64x64, 32x32, 16x16, 8x8, 4x4).
void
static EVENT_POSTCULL: string = 'postcull';
Fired after visibility culling is performed for the camera.
app.scene.on('postcull', (camera) => {
console.log(
`Visibility culling was performed for camera ${'${camera.entity.name}'}`
)
})
static EVENT_POSTRENDER: string = 'postrender';
Fired when the camera renders the scene. The handler is passed the CameraComponent that rendered the scene.
app.scene.on('postrender', (camera) => {
console.log(`Camera ${'${camera.entity.name}'} rendered the scene`)
})
static EVENT_POSTRENDER_LAYER: string = 'postrender:layer';
Fired when the camera renders a layer. The handler is passed the CameraComponent, the Layer that will be rendered, and a boolean parameter set to true if the layer is transparent. This is called during rendering to a render target or a default framebuffer, and additional rendering can be performed here, for example using QuadRender#render.
app.scene.on('postrender:layer', (camera, layer, transparent) => {
console.log(
`Camera ${'${camera.entity.name}'} rendered the layer ${'${layer.name}'} (transparent: ${'${transparent}'})`
)
})
static EVENT_PRECULL: string = 'precull';
Fired before visibility culling is performed for the camera.
app.scene.on('precull', (camera) => {
console.log(
`Visibility culling will be performed for camera ${'${camera.entity.name}'}`
)
})
static EVENT_PRERENDER: string = 'prerender';
Fired before the camera renders the scene. The handler is passed the CameraComponent that will render the scene.
app.scene.on('prerender', (camera) => {
console.log(`Camera ${'${camera.entity.name}'} will render the scene`)
})
static EVENT_PRERENDER_LAYER: string = 'prerender:layer';
Fired before the camera renders a layer. The handler is passed the CameraComponent, the Layer that will be rendered, and a boolean parameter set to true if the layer is transparent. This is called during rendering to a render target or a default framebuffer, and additional rendering can be performed here, for example using QuadRender#render.
app.scene.on('prerender:layer', (camera, layer, transparent) => {
console.log(
`Camera ${'${camera.entity.name}'} will render the layer ${'${layer.name}'} (transparent: ${'${transparent}'})`
)
})
static EVENT_SETLAYERS: string = 'set:layers';
Fired when the layer composition is set. Use this event to add callbacks or advanced properties to your layers. The handler is passed the old and the new LayerComposition.
app.scene.on('set:layers', (oldComp, newComp) => {
const list = newComp.layerList
for (let i = 0; i < list.length; i++) {
const layer = list[i]
switch (layer.name) {
case 'MyLayer':
layer.onEnable = myOnEnableFunction
layer.onDisable = myOnDisableFunction
break
case 'MyOtherLayer':
layer.clearColorBuffer = true
break
}
}
})
static EVENT_SETSKYBOX: string = 'set:skybox';
Fired when the skybox is set. The handler is passed the Texture that is the previously used skybox cubemap texture. The new skybox cubemap texture is in the Scene#skybox property.
app.scene.on('set:skybox', (oldSkybox) => {
console.log(
`Skybox changed from ${'${oldSkybox.name}'} to ${'${app.scene.skybox.name}'}`
)
})