Represents a skeleton used to play animations.
new Skeleton(graph: GraphNode): Skeleton
Create a new Skeleton instance.
The root GraphNode of the skeleton.
looping: boolean = true
Determines whether skeleton is looping its animation.
get animation(): Animation
Gets the animation on the skeleton.
set animation(value: Animation): void
Sets the animation on the skeleton.
void
get currentTime(): number
Gets the current time of the currently active animation in seconds.
number
set currentTime(value: number): void
Sets the current time of the currently active animation in seconds. This value is between zero and the duration of the animation.
number
void
get numNodes(): number
Gets the number of nodes in the skeleton.
number
addTime(delta: number): void
Progresses the animation assigned to the specified skeleton by the supplied time delta. If the delta takes the animation passed its end point, if the skeleton is set to loop, the animation will continue from the beginning. Otherwise, the animation's current time will remain at its duration (i.e. the end).
number
The time in seconds to progress the skeleton's animation.
void
blend(
skel1: Skeleton,
skel2: Skeleton,
alpha: number): void
Blends two skeletons together.
Skeleton holding the first pose to be blended.
Skeleton holding the second pose to be blended.
number
The value controlling the interpolation in relation to the two input skeletons. The value is in the range 0 to 1, 0 generating skel1, 1 generating skel2 and anything in between generating a spherical interpolation between the two.
void
setGraph(graph: GraphNode): void
Links a skeleton to a node hierarchy. The nodes animated skeleton are then subsequently used to drive the local transformation matrices of the node hierarchy.
The root node of the graph that the skeleton is to drive.
void
updateGraph(): void
Synchronizes the currently linked node hierarchy with the current state of the skeleton. Internally, this function converts the interpolated keyframe at each node in the skeleton into the local transformation matrix at each corresponding node in the linked node hierarchy.
void